The main goal of this project was using baked lighting, considering traversability, creating large open vistas and linking an interior and exterior scene together (composition, lighting and level streaming wise).
ㅤ
I experimented with a few different things like PCG, advanced water shaders, PBL, this giant tidal wave I had no clue how to tackle at first, stylized post prcoessing shaders,.. among other things.
Made for Environments 2 at Howest DAE.
Presentation Teaser
please turn on audio
Full Presentation
please turn on audio
Breakdown 03 - PCG
Breakdown 04 - Tidal Wave
Breakdown 05 - Extra
Standing around and enjoying the view