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Water Filtration Basins - Procedural Asset

This tool uses boxes as input and creates these water filtration basins to be used in UE5. You can control every single basin separately (if you want to) or in groups, in one single HDA, to be as efficient as possible.

Final assignment, set in the fictional Rustborn world, for Procedural Assets @ Howest DAE

Many thanks to Jan Mentzel and Ruben Tack for teaching this course and the many insights.

Made with Houdini and Substance Designer, to be used in Unreal Engine 5 and presented using Premiere Pro.
Using instancing wherever possible, vertex painting to create extra details and a lot of blood, sweat and tears to make it work. ;)

Using following asset packs to use for instancing:
https://quixel.com/megascans/collections?category=environment&category=urban&category=unfinished-building
https://www.unrealengine.com/marketplace/en-US/product/industrial-area-hangar

.., and for presenting my tool:
https://www.unrealengine.com/id/login/api/login?client_id=43e2dea89b054198a703f6199bee6d5b&redirect_uri=https%3A%2F%2Fwww.unrealengine.com%2Fmarketplace%2Fen-US%2Fproduct%2Frural-australia%3FsessionInvalidated%3Dtrue&prompt=pass_through

And some sound effects from Envato Elements as the finishing touch.

Intro

Presentation Video

Beauty 1

Beauty 1

Breakdown 1

Breakdown 1

Breakdown 2

Breakdown 3

Breakdown 4

Beauty 2

Beauty 2

Beauty 3

Beauty 3

Beauty 4

Beauty 4

Beauty Video