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Core Industries - Real Time Environment

The goal was to create a sci-fi spaceship consisting of at least one big room and corridor, and then some extra small spaces throughout.
With a focus on creating modular assets that could be reused throughout all these rooms.

I also made a complex shader which using the material graph, HLSL and some Blueprinting (for the Shell Texturing)

The level is fully walkable, interactable and complete with Sound- and Visual FX!

Lit using PBL.

Made for Howest DAE

Download it yourself and play through it: https://warre-adriaensen.itch.io/core-industries

Made with Maya, Unreal Engine 5 and a bit of Substance Designer and Houdini. Presented using Premiere Pro.

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Main reference was Youri Hoek's 'Conios Sector 8 Main Floor - Modular Sci-Fi Environment' (https://www.artstation.com/artwork/nQNbxE)

Short Intro
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Presentation Video
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Beauty 01

Beauty 01

Beauty 02

Beauty 02

Beauty 03 - Doorway

Beauty 03 - Doorway

Shader Breakdown 01

Shader Breakdown 02

Shader Breakdown 03

Shader Breakdown 04

Billboard Vegetation and decimated Coral Meshes

Billboard Vegetation and decimated Coral Meshes

Material overview

Material overview

WIP Sequence

Beauty 04 - Machine Room

Beauty 04 - Machine Room

Beauty 05- The Drill

Beauty 05- The Drill

Gameplay Video
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