The goal was to create a sci-fi spaceship consisting of at least one big room and corridor, and then some extra small spaces throughout.
With a focus on creating modular assets that could be reused throughout all these rooms.
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I also made a complex shader which using the material graph, HLSL and some Blueprinting (for the Shell Texturing)
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The level is fully walkable, interactable and complete with Sound- and Visual FX!
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Lit using PBL.
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Made for Howest DAE
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Download it yourself and play through it: https://warre-adriaensen.itch.io/core-industries
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Made with Maya, Unreal Engine 5 and a bit of Substance Designer and Houdini. Presented using Premiere Pro.
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Main reference was Youri Hoek's 'Conios Sector 8 Main Floor - Modular Sci-Fi Environment' (https://www.artstation.com/artwork/nQNbxE)
Short Intro
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Presentation Video
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Shader Breakdown 01
Shader Breakdown 02
Shader Breakdown 03
Shader Breakdown 04
WIP Sequence
Gameplay Video
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